JJWM Game Kit #2 Cut Shadow Part 4 of 6
- Using a Zelda like room design, EJ demonstrates cut-shadow on two pillars in center of room.
- In addition, there is a good review of collision tiles and floating of the collision layer to make it more visible during entry of collision tiles.
- Review of guidelines for creating shadows.
- Demonstration of the two cut-shadows that are NOT used, when they might be used, and how we are waiting until later for that.